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alberto
Aug 18, 2017
In PiStage
We found an issue where if you extracted assets from within a shot (with the Extract Assets button in PiManager), they fail to animate if you select them from the Maya viewport. The reason is that when you click on a static asset from the Maya viewport, the Static Asset node is supposed to be selected by default. We found that this is not the case with extracted static assets. For now, to remedy, please select the Static Asset node directly from the outliner and it should animate without a problem. A solution for this will be in the next release.
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alberto
Aug 09, 2017
In PiStage
We found an issue with the current installer where right after installation, launching UE4 or PiView from an already loaded and converted shot doesn't work. It is due to the lack of a UE4 dependency that wasn't installed. To fix this, run the following executable: C:\PiSquare\PiStage\Unreal\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe (assuming C: is your install drive) The next installer will have a fix for this. Thanks
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alberto
Aug 02, 2017
In PiStage
To new and Beta users of PiStage, we are very excited to hear your thoughts and to help you with any issues you may be experiencing. Welcome to PiStage, Alberto Menache CTO - PiSquare
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alberto

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