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![](https://static.wixstatic.com/media/10efad_fa1bd410d5984deea133e9045ce2e0ac~mv2_d_5906_5906_s_4_2.jpg/v1/fill/w_288,h_288,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/10efad_fa1bd410d5984deea133e9045ce2e0ac~mv2_d_5906_5906_s_4_2.jpg)
![](https://static.wixstatic.com/media/babcef_18ed4b0f15414b69a370100124da7ca1~mv2.png/v1/fill/w_214,h_214,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/babcef_18ed4b0f15414b69a370100124da7ca1~mv2.png)
![](https://static.wixstatic.com/media/babcef_7dbf36edf568429dbcf65fd7d247c726~mv2.png/v1/fill/w_156,h_156,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/babcef_7dbf36edf568429dbcf65fd7d247c726~mv2.png)
PiCheck
MAYA에서 Asset들을 Unreal로 넘길 때 호환성 문제로 인해 다양한 어려움들을 겪으신 분들이 많으실 겁니다.
PiCheck는 응용프로그램 간의 미디어 전송 호환성을 미리 확인 해 주며, 문제점들에 대한 해결 방법을 가이드 해 드립니다.
![](https://static.wixstatic.com/media/babcef_8813e72473fb4d0fb89c4989c12167cf~mv2.png/v1/fill/w_87,h_101,al_c,q_85,usm_0.66_1.00_0.01,blur_3,enc_auto/babcef_8813e72473fb4d0fb89c4989c12167cf~mv2.png)
![](https://static.wixstatic.com/media/babcef_4104ffa90a6041a197b90b7b3db860dc~mv2.png/v1/fill/w_77,h_86,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/babcef_4104ffa90a6041a197b90b7b3db860dc~mv2.png)
![](https://static.wixstatic.com/media/babcef_cdaa2dc4edf64560876a9293c4259096~mv2.png/v1/fill/w_96,h_50,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/babcef_cdaa2dc4edf64560876a9293c4259096~mv2.png)
PiConvert
미디어 호환성 검토가 모두 완료 된 후, PiConvert 기능을 이용하면 마우스 클릭 한번 만으로 Unreal 호환 Asset들을 일괄 변환 생성 해 줄 수 있습니다.
![PiConvert Logo 2.0.png](https://static.wixstatic.com/media/babcef_41b710399b19455e9c2eec1aaa759202~mv2.png/v1/fill/w_87,h_101,al_c,q_85,usm_0.66_1.00_0.01,blur_3,enc_auto/PiConvert%20Logo%202_0.png)
PiView
Piview를 사용하면 여러 사용자가 MAYA Scene을 Unreal Level로 볼 수 있으며, MAYA에서 조명, 카메라, 캐릭터들을 모두 실시간으로 조정 할 수 있습니다.
![PiView Logo 2.0.png](https://static.wixstatic.com/media/babcef_68e5ddb7dcce421ab1fe1b8b1612be36~mv2.png/v1/fill/w_87,h_101,al_c,q_85,usm_0.66_1.00_0.01,blur_3,enc_auto/PiView%20Logo%202_0.png)
![PiView.PNG](https://static.wixstatic.com/media/babcef_0ae2281d30f8427ab32f764e6fc3ec73~mv2.png/v1/fill/w_88,h_63,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/PiView_PNG.png)
![PiRender.PNG](https://static.wixstatic.com/media/babcef_64f59251332e4753a5eb89ba0111f97b~mv2.png/v1/fill/w_53,h_76,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/PiRender_PNG.png)
PiRender
PiRender를 통해 최종 단계의 합성을 위한 프레임을 Full Alpah가 포함된 정확한 렌더 패스로 생성 할 수 있습니다.
![PiRender Logo 2.0.png](https://static.wixstatic.com/media/babcef_166d903603cc4dc2bac5c2e207050ba3~mv2.png/v1/fill/w_86,h_100,al_c,q_85,usm_0.66_1.00_0.01,blur_3,enc_auto/PiRender%20Logo%202_0.png)
GeoLink
호환되지 않는 커스텀 디포머를 사용 할 경우, GeoLink를 사용하면, MAYA 또는 캐시에서 Unreal로 직접 지오메트리를 실시간 스트리밍 할 수 있습니다.
![GeoLink Logo 2.0.png](https://static.wixstatic.com/media/babcef_7e62f78c15b9406c92e938c9f542352e~mv2.png/v1/fill/w_86,h_100,al_c,q_85,usm_0.66_1.00_0.01,blur_3,enc_auto/GeoLink%20Logo%202_0.png)
![metaballs.png](https://static.wixstatic.com/media/babcef_98e253033654495ba2311ab92b303b87~mv2.png/v1/fill/w_110,h_63,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/metaballs.png)
System Requirements
Hardware
Minimum Hardware Requirements
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CPU: Intel Core i7
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RAM: 16 GB or higher recommended
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Video Card: Nvidia GeForce® GTX 1060 or higher
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Hard Drive Space: 256 GB
Recommended Hardware Requirements
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CPU: Intel Core i7 or equivalent
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RAM: 64 GB or higher recommended
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Video Card: Nvidia GeForce® RTX 4000 or higher
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Hard Drive Space: 512 GB
Software
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Windows 7/8/10 64-bit
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Unreal Engine 4.22.3
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Maya 2016, 2017, 2018, 2019 & 2020
Note: For Maya 2018, please upgrade to version 2018.2 or later.
Real-Time Ray Tracing Additional Requirements
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Operating System: Windows 10 RS5 (Build 1809) or later.
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GPU: NVIDIA RTX and some GTX series cards with DXR support using the latest device drivers.
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