PiView is in UE Game Mode, to enable VR, you have to open the shot (run "Open UE" tool) in the editor, add the settings, save the umap, close the editor and launch PiView.
Please let us know if you need further assistance.
hi Spock, we tested this today. We were able to view in VR, however, some things behaved strangely. Primarily, it seemed as if the world was parented to the VR headset. The world rotated as you rotated your head. Our setup steps were simple:
1) Loaded the Cicada
2) In the PiStage menu, we clicked Open UE.
3) In Unreal Project Settings, set "Start in VR" to on. Tested by playing in editor.
4) In Maya, launched PiView. Initially, PiView showed the Maya camera, as usual.
5) Then we sent the Console Command, "Stereo On".
At that point, we were able to view the level through the headset, however, the world was parented to the headset. Do we need to set up a new game mode or pawn in Unreal? If you're not able to share these steps on the forum, feel free to email me. This workflow could be very useful for us!
Yes, with some setting PiView can connect with VR headsets like HTC Vive and Oculus Rift.
Please check these videos:
https://www.youtube.com/watch?v=PzqGpvy-tHQ
https://www.youtube.com/watch?v=SAUPGv9Ml9Q&t=16s
Very cool! Do you have any documentation of those settings?
Please find the document on preparing UE project fro VR:
https://docs.unrealengine.com/latest/INT/Platforms/VR/
PiView is in UE Game Mode, to enable VR, you have to open the shot (run "Open UE" tool) in the editor, add the settings, save the umap, close the editor and launch PiView.
Please let us know if you need further assistance.
hi Spock, we tested this today. We were able to view in VR, however, some things behaved strangely. Primarily, it seemed as if the world was parented to the VR headset. The world rotated as you rotated your head. Our setup steps were simple:
1) Loaded the Cicada
2) In the PiStage menu, we clicked Open UE.
3) In Unreal Project Settings, set "Start in VR" to on. Tested by playing in editor.
4) In Maya, launched PiView. Initially, PiView showed the Maya camera, as usual.
5) Then we sent the Console Command, "Stereo On".
At that point, we were able to view the level through the headset, however, the world was parented to the headset. Do we need to set up a new game mode or pawn in Unreal? If you're not able to share these steps on the forum, feel free to email me. This workflow could be very useful for us!
Hi Johnson,
We'll do some test and get back to you soon.
Thanks!
Which VR headset are you using?
HTC Vive.
OK, we'll get one and test.
Hi Johnson,
The solution has been sent to you. Please check your mail.
Please let us know if there are any further questions!