Hi guys!It's just a wonderful idea for an animator! Many thanks!I have a few questions.1. How to connect blendshapes?2. How to increase FPS?3. The price of this wonderful program?
Hi vladimir
I prepared a simple skeletal asset contains blendshape controller for you.
You can find the download link below.
https://drive.google.com/open?id=1D7Q0oL7lf5gRU2pzRpFVk7r6SiBtIRrK
The blendshapes should work fine in PiView when your skeletal asset follows the similar structure as mine.
If you still can not solve this problem, please send the Maya file of your skeletal asset to picontact@pisquareus.com .
We would help you to find a solution.
I did not find anything like this in the Cicada scene.((
Rig runs, no errors, but blendshapes not work (((
In tutorial I dont see my problem((
Thanks for your answer, but I dont understand how to add morph targets.
In outlainer hierarchy Skeletal Asset, which was created by Pistage, I dont see any folder were I can put my blendshapes geometry.
If I put them in the Geometry folder, Pistage signals an error, because the geometry of the blendshaps dont have scinclaster.
If I dont put anywhere my blenshape geometry, it work in MAYA but dont work in PiView.
Help me please, blendshapes is very important for animation.
Hi vladimir
>>1. How to connect blendshapes?
Just add morph targets into your blendshape node when creating skeletal asset.
Make sure the naming of morph targets are unique.
In-between blend shapes are not supported yet.
>>2. How to increase FPS?
In case, hide shapes and turn off display of Smooth mesh preview in Maya viewport.
>>3. The price of this wonderful program?
Please send your e-mail to picontact@pisquareus.com .
Pi Square BD will contact with you.